Jul 07, 2008, 10:03 PM // 22:03
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#61
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Forge Runner
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Quote:
Originally Posted by The Great Al
the mentioning of a 'new combat system' intrigues/excites me. I thought the old system was severely lacking...lock on targets should be a thing of the past.
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Yes, look how good it worked for AoC.
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Jul 07, 2008, 10:25 PM // 22:25
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#62
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Player-versus-player battles (PvP) are also in Guild Wars 2 is an important component. Pure PvP avatars there is no more, you play only with a role-playing game character.
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This is a very bad idea in my opinion; PvP-Only Character allow players to quickly jump straight in to PvP; it sounds like here they plan to create world/FFA PvP and stuff that requires item grind to get.
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Just 20 character levels the player can reach in the predecessors - many is too little. The level cap will be in Guild Wars 2 dramatically increased, according to Jeff Strain you even think about it, they just completely omitted.
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Bad. 20 levels meant you could get to 20 and start having fun sooner. The longer it takes to hit max level, the more time wasted leveling, and the less overall enjoyment.
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Whether also classical attributes such as strength, agility and vitality to use?
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Guild Wars is better than that; I hope they do not appear in Gw2.
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Also on mounts, he did not mention anything to lose.
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Let's hope that means there won't be mounts.
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But we confirmed that Guild Wars 2 a "robust" craft system. In addition, equipment such as weapons and clothing, a much more important role and no longer bound to be classes-the war in Guild Wars 1 still completely different.
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Crafting no, please no.
Quote:
The heroes and followers from Guild Wars 1 have run out of steam.
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No, they haven't. They still perform much better than the drooling, idiotic wastes of flesh that are the average PUG players.
All in all it sounds like they're planning on moving Guild Wars 2 to be more like a standard MMO. IE taking out the great things that made Guild Wars unique, fun, and enjoyable, and putting in things like statistical item grind, races, world PvP, PvE-based PvP, etc; stuff to ruin it?
Guild Wars 2 may be the sequel to Guild Wars, but I have a feeling it will not be the spiritual successor. Anyone know of any games similar to GW1 in the works?
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Jul 07, 2008, 10:34 PM // 22:34
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#63
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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a "robust" craft system....
I've never seen that done right. I won't hold my breath on that front.
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Jul 07, 2008, 10:35 PM // 22:35
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#64
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Krytan Explorer
Join Date: Mar 2007
Profession: N/Me
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Ok guys, a quick translation, not much more, sorry. :
1. Open, persistant world:
- no monster camping (huh? Maybe they are talking about spawn camping bosses/monsters for loot and quest items, not sure)
- less generic quests
- no loot stealing
- fasttravel
2. Worlds instead of Servers (like GW1's US, EU, Jap etc.) and battles/wars between them. You can switch happily between them of course so you can meet up with friends anytime.
3. Character control and smoother, more intensem, action-packed battles
- more movement freedom as in jumping, swimming, climbing
- better camera controls (zooming closer onto your char)
- tactical depth is kept but with a lot less skills than GW1 to make it beginner-friendly
- skills have a bigger visual impact on the screen so you can differentiate their effectiveness without having to read descriptions.
4. Epic events/questlines:
- Dynamic quests (with rewards) that can begin anytime in a zone and will happen frequently (even at the same time) so that there's always action in this game and not just static instancing
- less difficulty for solo players (will rise if player joins a party!)
5. PvP
- NO PvP-Chars anymore! Everybody's playing with hisPvE Char.
- Wars between Worlds (Remember 2.!) over strategic points
- Pretty grandscale battles
- During GvG-Mode ALL players are on the same level (equipment-wise too) so only skill matters. Only during GvG, not in all the other PvP modes.
6. More complex character development:
- high level cap or no cap at all
- not sure yet if there's going to be "standard" RPG attributes like agility, strength and vitality
- robust crafting system
- weapons and amor play a much more significant role now and are not bound to classes anymore.
7. Companions/Heroes/Henchmen
- No Heroes and Henchmen anymore
- 1 companion max per player (doesn't take up a slot though)
no need to explain sidekicking
8. Graphics
Pretty overhauled graphics engine for up-to-date graphics and excellent performance too.
9. races and classes:
- yawn
and at the last:
Jeff Strain: SKILL OVER TIME regarding GvG (equipment, talents, attributes).
While they do this they have the total freedom to change GW1's weapon and armor system fundamentally. The time of "same function - different skin" is most likely over.
Last edited by Surena; Jul 07, 2008 at 11:13 PM // 23:13..
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Jul 07, 2008, 10:58 PM // 22:58
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#65
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Surena
Jeff Strain: SKILL OVER TIME
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Screenshot required for that one.
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Jul 07, 2008, 11:07 PM // 23:07
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#66
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Krytan Explorer
Join Date: Mar 2007
Profession: N/Me
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Quote:
Originally Posted by Snow Bunny
Screenshot required for that one.
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I wasn't serious.
GW2's concept of "Skill over Time" applies to GvG only (that's all we know right now).
They are doing this in order to recreate and overhaul the weapons/armor system totally so you can expect real "epic loot" now.
Be afraid, be very afraid.
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Jul 07, 2008, 11:19 PM // 23:19
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#67
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: None
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Just because the cap is increasing doesn't mean you won't potentially be able to hit max (should there be a max) by the end/middle area of the game.
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Jul 07, 2008, 11:31 PM // 23:31
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#68
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Krytan Explorer
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I hope there are alot changes between this interview and GW2 release, else I might just have to stick with D3 in the future.
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Jul 07, 2008, 11:37 PM // 23:37
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#69
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Wilds Pathfinder
Join Date: Mar 2007
Profession: Rt/
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Here is what I think the leveling system of GW2 will be like:
There will probably be a level cap at about 100. But when you get to say level 30 then you will stop gaining health/attribute points and you won't gain any benefits from higher levels, save getting skill points. Those extra levels will just show that you will have gained more experience then say player b.
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Jul 07, 2008, 11:41 PM // 23:41
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#70
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Hall Hero
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For those saying "zomg no more PvP characters!?": If you enter a PvP area, your character will be treated as one. You'll be given full access to all equipment and skills, but not so when you leave the area. Aight?
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Jul 07, 2008, 11:45 PM // 23:45
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#71
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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For the crying about the game being made for the "casual gamer"...ummm, you do realize there are a lot more of them than you? With a lot more money?
I figure the level cap will be what is traditional in most MMO's, now, around 80. As for PvP taking their character through the game...you could always go and get yourself "pwn'ed" at AoC. Your char will be Level whatever when you go GvG. Otherwise...ever been on a PvP server before in any other game? They are just adapting things for persistent play, which, by the way, gives GW2 a better shelf life.
Speaking of AoC...the only "advance" they made was for melee classes. For casters...you might as well be a Tauren shaman. That and the cool carnage at the finish, which, as a TEEN-rated game, I doubt GW2 will have. I hope they don't follow AoC's example, as that game seems to be on the decline after 6 weeks of release.
It gave a good fleshing out on some aspects of the game. Too bad they had to dig out a German magazine to get anything new. Diablo 3 won't be out till 2010,and they have a half hour of vid footage. From Anet...? At this point, you have enough done, I would HOPE, to give a few screenies to feed us ravenous piranha. FEED ME!
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Jul 07, 2008, 11:46 PM // 23:46
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#72
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Frost Gate Guardian
Join Date: Jun 2006
Location: scotland
Guild: shadow hunters of light
Profession: W/Mo
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if that was the case there would be no need for the sidekick system right?
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Jul 07, 2008, 11:57 PM // 23:57
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#73
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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'skill over time' is what killed PvE - there's really no way to set yourself apart from anyone else.
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Jul 07, 2008, 11:58 PM // 23:58
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#74
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Clarissa F
From Anet...? At this point, you have enough done, I would HOPE, to give a few screenies to feed us ravenous piranha. FEED ME!
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I'm fairly positive that the reason they haven't released anything is because they don't want a bunch of demanding critics (forum community, like Guru - I include myself here) to jump on the tiny flaws that may be found in such an insiginicant preview.
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Jul 08, 2008, 12:01 AM // 00:01
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#75
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Hall Hero
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Quote:
Originally Posted by Snow Bunny
I'm fairly positive that the reason they haven't released anything is because they don't want a bunch of demanding critics (forum community, like Guru - I include myself here) to jump on the tiny flaws that may be found in such an insiginicant preview.
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Example: Diablo 3.
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Jul 08, 2008, 12:01 AM // 00:01
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#76
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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The only news i can see is that a german magazine needed 14months to translate the PCGamer article from May 2007... am i missing anything?
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Jul 08, 2008, 12:03 AM // 00:03
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#77
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Furnace Stoker
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Quote:
Originally Posted by Zahr Dalsk
This is a very bad idea in my opinion; PvP-Only Character allow players to quickly jump straight in to PvP; it sounds like here they plan to create world/FFA PvP and stuff that requires item grind to get.
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did you not read it at all man. There are special GvG areas where you are automatically UAX'd while there and have everything. How much more QUICKLY JUMP INTO IT do you want..
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Bad. 20 levels meant you could get to 20 and start having fun sooner. The longer it takes to hit max level, the more time wasted leveling, and the less overall enjoyment.
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Guild Wars technically has infinite levels, and I expect GW2 to use the same system (maybe raise the cap you "finish growing") but use it for something else...
Then again, the only reason for the cap in GW1 is to keep PvP balanced and fair, and since GW2 GvG areas give you max level or whatever, they will probably use it as a method of progression in PvE.
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Guild Wars is better than that; I hope they do not appear in Gw2.
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He says right after that line NO WE ARE STILL NOT USING THEM.
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Let's hope that means there won't be mounts.
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He said "Sure, I don't see why not?".
Crafting exists in GW1 already...
Quote:
All in all it sounds like they're planning on moving Guild Wars 2 to be more like a standard MMO. IE taking out the great things that made Guild Wars unique, fun, and enjoyable, and putting in things like statistical item grind, races, world PvP, PvE-based PvP, etc; stuff to ruin it?
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all in all it sounds like you don't get it. you don't even know the combat system or anything.
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No, they haven't. They still perform much better than the drooling, idiotic wastes of flesh that are the average PUG players.
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too bad it's an online game, you're supposed to play with other players. you aren't forced to play with PUGs, go play with friends or guildies.
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Jul 08, 2008, 12:39 AM // 00:39
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#79
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Forge Runner
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Quote:
Originally Posted by seut
The only news i can see is that a german magazine needed 14months to translate the PCGamer article from May 2007... am i missing anything?
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Nothing really new.
However, some things were explained a bit more in detail.
The difference between GvG and World PvP e.g.. I also do not remember that there will not be PvP only chars anymore, only RP chars. But actually I think they already said this.
That equipment will be on an equal level in GvG was said, but that there will be significant equipment/gear differences in World PvP, plus again the statement that there might not even be a level cap....
... hooray! Eternal levelling! This is just what we all wanted. Plus a sidekick system to beam everyone with us up to our level. Too bad for the guys that do not have a level 10000 friend!
Plus a copy of World of Warcraft Battlegrounds. This is their idea of world pvp. Season 4 pvp gear vs "just got level 70 pve gear" player comes to mind (i.e. 2-hitting vs can't penetrate armor...^^).
Let's see if their events really work out to be that amazing.
I also do not see a unification of PvP with PvE, PvP gets even more separated in grand melee for everyone, world battles, vs GvG. GvG is then again a world of its own.
I am quite sceptical, this does not sound new or exciting, this seems to be another generic MMO, instance size and stuff probably like in Age of Conan.
Does not sound too GW-ish anymore, but probably nobody knows what GW was once about. People rarely can agree what attracted them to the game, but it was there - it was different.
Now they make such things and call the game "Guild Wars 2"...
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Jul 08, 2008, 12:46 AM // 00:46
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#80
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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Quote:
Originally Posted by DarkNecrid
Guild Wars technically has infinite levels, and I expect GW2 to use the same system (maybe raise the cap you "finish growing") but use it for something else...
Crafting exists in GW1 already...
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'crafting' is a joke in GW1. He wouldn't mention crafting if it wasn't going to be better.
GW doesn't 'technically' have infinite levels, just because the game doesn't stop when you reach level 20...
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